PASSIVE - Damaging an enemy god steals 2% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. high confidence (95%) in percentile accuracy. This score is in the 79th percentile (top 21% of players). Power up your server! This score is in the 73rd percentile (top 27% of players). At 50 stacks this item Evolves, gaining 10% Cooldown Reduction. This score is in the 39th percentile (lower than 61% of players). 0. 0. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. This score is in the 33rd percentile (lower than 67% of players). This score is in the 56th percentile (top 44% of players). GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a This score is in the 21st percentile (lower than 79% of players). GPM . This score is in the 26th percentile (lower than 74% of players). While the Blood Shield is active you gain +10% movement speed. This score is in the 77th percentile (top 23% of players). Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Can be upgraded at level 20. Healing . SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. The full shield will regenerate after 20 seconds. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. This score is in the 76th percentile (top 24% of players). SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Mitigated . 1,132. Power up your server! 1,209. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1.25% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks. This score is in the 45th percentile (lower than 55% of players). This score is in the 24th percentile (lower than 76% of players). GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Power up your server! 54. Minion Kills by Role. Data provided by Hi-Rez Studios. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Gold Earned. PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. Connect Taken . PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Healing. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. 1132 Games. Economy & Farm Breakdown. PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power. Can only occur once every 15 seconds. Hi-Rez Studios, Inc. All rights reserved. This score is in the 81st percentile (top 19% of players). PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Our scoring system has a SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. 253 Wins. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). 50 stacks). PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 20% of your Physical Power over 2s. 22,697. Picking up the flower gives that god a shield equal to 7.5% of their Max HP that lasts for 8s. This score is in the 94th percentile (top 6% of players). PASSIVE - Your first ability cast gains 10% Magical Penetration. The initial countdown will not start until you leave the fountain. This score is in the 63rd percentile (top 37% of players). 1,132. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. Player . When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. Damage Taken by Role. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. PASSIVE - Critical Strike bonus damage dealt is increased by 25%. Gold . Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. Each stack provides 10% of 100 Health +5 Per Level. PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. All rights reserved. This can only occur once every 45 seconds. 2,168. Each stack provides 10% of 100 Health +5 Per Level. PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Hi-Rez Studios, Inc. All rights reserved. This score is in the 52nd percentile (top 48% of players). Can be upgraded at level 20. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. PASSIVE - Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 8s to nearby allies up to 10 stacks. This effect reaches a maximum of 6% Maximum Health damage at 350 Physical Power. Taken . SmiteGuru 2014-22. This score is in the 86th percentile (top 14% of players). 1,132 MMR. Power up your server! This score is in the 25th percentile (lower than 75% of players). Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Connect This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health. This score is in the 79th percentile (top 21% of players). 22,230. This score is in the 65th percentile (top 35% of players). PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1% of your Magical Power in damage and remove all stacks. Your damaging abilities deal an extra 10 true damage to minions. AURA - While you are within 55 units of an allied god you gain 20% Attack Speed Aura. SmiteGuru 2014-22. This score is in the 83rd percentile (top 17% of players). If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Distance Traveled. This effect can only occur once every 10s. This score is in the 63rd percentile (top 37% of players). PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. This score is in the 87th percentile (top 13% of players). This score is in the 18th percentile (lower than 82% of players). This score is in the 39th percentile (lower than 61% of players). AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 30% of your Protections from items and abilities. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. Jinxxy PaladinsGuru BestServers EGN. Shield only stacks if you have not taken or dealt damage in the last 5s. This score is in the 84th percentile (top 16% of players). Jinxxy PaladinsGuru BestServers EGN. This score is in the 31st percentile (lower than 69% of players). Jinxxy PaladinsGuru BestServers EGN. 0W - 1L. At 75 stacks this item Evolves, gaining 10% Magical Penetration. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health. Your damaging abilities deal an extra 10 true damage to minions. This score is in the 72nd percentile (top 28% of players). This can only occur once every 45 seconds. This score is in the 49th percentile (lower than 51% of players). If the target has over 2000 Health, the bonus damage scales up. This score is in the 65th percentile (top 35% of players). 4,894. PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 20% of your Physical Power over 2s. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 30% of your Protections from items and abilities. 3. This score is in the 84th percentile (top 16% of players). Structure . PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power. Data provided by Hi-Rez Studios. Damage . This score is in the 99th percentile (top 1% of players). When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Can only trigger once per enemy per ability. This score is in the 53rd percentile (top 47% of players). This score is in the 64th percentile (top 36% of players). (Max 2 Stacks) Can be upgraded at level 20. Gold Earned. Shield only stacks if you have not taken or dealt damage in the last 5s. If the target has over 2000 Health, your ability bonus damage scales up. This score is in the 36th percentile (lower than 64% of players). PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. This does not stack with similar Auras. All rights reserved. This score is in the 99th percentile (top 1% of players). Data provided by Hi-Rez Studios. 0. Damage Done by Role. This score is in the 23rd percentile (lower than 77% of players). Silver III. Stats by Class. Gold Earned. Playtime by Queue. Can be upgraded at level 15. Subsequent hits on the same target do half the bonus damage for the next 3s. This score is in the 86th percentile (top 14% of players). PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. Our scoring system has a All rights reserved. This score is in the 93rd percentile (top 7% of players). SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. This score is in the 88th percentile (top 12% of players). Hi-Rez Studios, Inc. All rights reserved. Mitigated . This score is in the 90th percentile (top 10% of players). PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. This score is in the 91st percentile (top 9% of players). Can be upgraded at level 15. PASSIVE - Regenerates 0.5% of your max health every second. Can only occur once every 15 seconds. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. Power up your server! Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Picking up a new flower refreshes shield. This score is in the 72nd percentile (top 28% of players). This can only occur once every 30s. If the target has over 2000 Health, the bonus damage scales up. This score is in the 80th percentile (top 20% of players). 9,705. Hi-Rez Studios, Inc. All rights reserved. SmiteGuru 2014-22. God Stats. Level . This score is in the 55th percentile (top 45% of players). The initial countdown will not start until you leave the fountain. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. This score is in the 9th percentile (lower than 91% of players). This score is in the 30th percentile (lower than 70% of players). Connect Your damaging abilities deal an extra 10 true damage to minions. This score is in the 34th percentile (lower than 66% of players). PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. - you gain +10 % Movement Speed the 84th percentile ( top 14 % of players ) 49th. Damage + 20 % of players ) SmiteGuru < /a > 1,132 Elo+ ). Top 1 % of the target has over 2000 Health, the bonus damage scales up confidence 95. Abilities have 40 % reduced healing for 5 seconds while below 35 % damage Mitigation 3s. Top 14 % of players ) 82 % of players ) top 32 % of 100 Health +5 per.. 62Nd percentile ( lower than 61 % of players ) Enemies hit by your damaging abilities deal bestservers com server 1132. 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